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Devlog
- June 24, 2020 by SUPERSTRING#marketing, #brand, #pr, #community, #headspun, #zerobudgetAs part of the Itch.io Summer Sale, we've whacked 50% off The Zero Budget Game Marketing Manual, meaning you can now pick up the full version of the book - fully optimised for your eReader of choice -... Continue reading
- May 27, 2020 by SUPERSTRING#marketing, #brand, #pr, #community, #zero budget, #superstringHave you finished reading The Zero-Budget Game Marketing Manual ? As we collect feedback and notes from readers, I wanted to ask a couple of quick questions: What areas of the book were most helpful... Continue reading
- May 21, 2020 by SUPERSTRING#marketing, #store page, #brand, #itch, #itchioA good chunk of the Brand Assets chapter of the Zero-Budget Game Marketing Manual is dedicated to your game's store page. Here, all the marketing assets that form the collective brand of your game are... Continue reading
- May 16, 2020 by SUPERSTRING1#marketing, #gamedev, #indiedev, #brand, #community, #digitalmarketing, #gamedevelopmentFirst things first: huge thanks to everybody that has downloaded The Zero-Budget Game Marketing Manual so far. The intention behind the project is to create a regularly updated resource - and surround... Continue reading