Superstring is a London-based micro-studio dedicated to abusing the boundaries of game genre. Our debut release, Headspun, released in August 2019, and we kicked off 2021 by releasing a free demo for our narrative AI puzzle/detective game: Acolyte.
In 2020, we also released The Zero-Budget Game Marketing Manual, a resource for indie developer and small studios with brand, PR and community strategies on a shoestring. You can read a free version with five of the nine chapters right here on Itch.io!
Don't be a stranger...
Sign up to our newsletter and get 10% off our store AND an exclusive Headspun wallpaper pack.
Our revamped Patreon for 2020 now offers:
๐ Headspun game key at ALL pledge levels
๐ฎ Early, exclusive builds of our new, upcoming game
๐ Trello/Slack/Discord access, and producer roles
๐ฐ Patreon only posts and news
โ ...and more!
https://www.patreon.com/superstring
After frequenting the itch boards and Discord channels here for a little while now, we've seen a very specific question cropping up fairly regularly. This is generally words to the effect of: "how do I get more views/downloads/attention for my game?".
While we won't claim to be any sort of indie-dev gurus here, Jamin's day job is in AAA Global Brand Management for a major games publisher, and having worked in the industry for over a decade (in game journalism, community and PR over the years, too) we've absorbed a few best practices along the way.
We'd like to help people out, where possible, and in any free time we have we'd like to offer some free consultation for your game/project. We can offer feedback and give a steer on:
Basically anything outside of development itself.
We can't promise to find time for everything, but if a project looks interesting or catches our eye, we'll help where I can. If this is of interest to you, please drop a line to consultation@superstring.studio with a link to your project and any specific questions you might have.