Superstring is a London-based micro-studio with macro-ambition. Headspun due for release on PC and Mac in September 2018.
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After frequenting the itch boards and Discord channels here for a little while now, we've seen a very specific question cropping up fairly regularly. This is generally words to the effect of: "how do I get more views/downloads/attention for my game?".
While we won't claim to be any sort of indie-dev gurus here, Jamin's day job is in AAA Global Brand Management for a major games publisher, and having worked in the industry for over a decade (in game journalism, community and PR over the years, too) we've absorbed a few best practices along the way.
We'd like to help people out, where possible, and in any free time we have we'd like to offer some free consultation for your game/project. We can offer feedback and give a steer on:
Basically anything outside of development itself.
We can't promise to find time for everything, but if a project looks interesting or catches our eye, we'll help where I can. If this is of interest to you, please drop a line to email@example.com with a link to your project and any specific questions you might have.